Visually no group x fairnss interaction effect.
Visually no interaction effect.
The group seems interacts with the level of fairness. And the fairness score is nonlinearly affect the acceptance.
Visually no interaction effect.
Visually no interaction effect.
Income x group has interaction effect in group 5 only. AttempterLL accept gambles as the income increase. Other groups are rather no change.
Interaction effect in group x race. Although the race is not balanced between groups. Particularly, depressed Asians are less likely accept gambles than white and african american, who are extremly likely to accept gamble.
Visually no interaction effect.
Education and groups visually have interaction effect.
Unbalanced distribution of MMSE. The intertion effect exists. Depression patients and controls tend to have higher MMSE, and less likely to accept gambles as the score increases.
Interaction effect exists. Ideators were less likely to accept gambles as the age increases.
Visually seems small interaction effect.
## Warning: Removed 520 rows containing missing values (geom_point).
## Warning: Removed 520 rows containing missing values (geom_point).
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## Warning: Removed 260 rows containing missing values (geom_point).
Visually small or no interaction effect.
## Warning: Removed 364 rows containing missing values (geom_point).
## Warning: Removed 364 rows containing missing values (geom_point).
Small interaction effect may exists. Control were more likely to accept gambles as the interpersonal score increases.